It's time to look back on the last week of gaming! First off, we had my DC Adventures/Mutants and Masterminds 3rd Edition game from Tuesday night.
I tried something a bit different for this session. Marathon doesn't sleep, so he was never going to get caught in Doctor Destiny's false future dream. Before the session, I went over what Marathon would do when he found his friends, and the course his investigation would follow. We rolled to see where he was at, and once the PCs figured out they were in a dream, we would start up with where Marathon was in the real world.
The Apokalips DNA swerve seemed to catch the players off guard, so it was fun to spring on them. I am really enjoying this campaign, and I hope the players are all enjoying it as well. They are really giving me a lot to work with and play off.
Savage Heroes' Aliens Versus Predators Conversion
The Savage Heroes site has a lot of fan material for Savage Worlds, and for some reason, I felt like running a bunch of Colonial Space Marines through an alien infested terraformed planet. To be honest, it was a pretty simple scenario, and the most amount of prep time was creating the pre-generated characters.
It seemed like everyone had a lot of fun. I made a few mistakes my first outing as a Savage Worlds GM, but nothing too drastic or game breaking. HollowerFollower's marine managed to loose an eye, take brain damage, injure his guts, and loose his reproductive ability.
We also learned that a d4 in healing can be a dangerous thing . . . "Sarge, quit helping!" Also, yes, we had the spawn of GopherDave in the game, and he used his 40K space marine model for the session, in contrast to the very generic representational minis used in the session . . . ;)