Saturday, April 21, 2012

Game Night: DC Adventures--Wedding Bells (4-21-12)

Where to start?

For Tuesday night's DC Adventures game, I wanted to give the team some down time after the earth shaking events they had been doing.  They stopped an alien WMD, saved the Greek pantheon from Darkseid, got sent back in time by various cosmic level beings to keep themselves from making a deal with the devil, and fought a Captain Nazi powered Vandal Savage after Vandal had consolidated most of the cults and secret societies of DC Comics under his control.  What's next?

First up, a really easy mop up session to remind them that they have a few villains to corral yet.  So we ran a chase scene with Silver Banshee, where she was obviously outclassed, and the group nailed her fairly quickly.  As an aside . . . not sure on the chase rules.  They kind of seem like a hard sell, especially when you have fairly diverse power sets on the same team.

("See if you can catch her."  "I go faster than she does."  "She might duck out of the way or double back, or hide."  "Is she using stealth?"  "Nope."  "Can I see her?"  "Sure."  "Can we beat her up now instead of rolling any more?")

I've noticed this with other games that seem to have fairly comprehensive rules that quantify exactly how fast people can move, what people can do with various actions, what their powers/feats/talents/spells can do.  The rules pretty much define so much, when you create a sub-system for something like a chase, you almost have to ask the players to decouple their knowledge of how to play the game to actually use the sub-system.

I'm wondering, but strongly suspecting, that even with as much fun as the chase rules seem for Pathfinder, if a similar "please guys, disregard the game so we can play the game within a game for a few moments until we get back to the main game" feeling would occur.

But enough meta-conjecture, as much fun was had.  Back into the fray!

The next phase of the night was to have Marathon find out that his ex-wife had written a tell all book about being married to a super hero before he was famous.  Plus Myrmidon started dating Vicki Vale again, and getting serious.

And then . . . panic at the Canadian Film Festival!  Beorn's friend tells the team that the raptors from a few sessions back are running free, and might have been modified from the standard model raptor.  Said raptors seemed to have kidnapped a famous director because of their objection over the portrayal of raptors in his films.

Not only did the team defeat the raptors and save the director, but they convinced the raptors to turn to the side of good, and to become the guardians of Canada.  Since the DC Universe doesn't have much in the way of Canadian super heroes . . . especially since Paradox moved.

I totally intended the raptors to be a fun diversion after some of the other super villains in the campaign.  I was not expecting the team to go to bat for the raptors, try to get them cleared of any wrongdoing, and get them a fresh start as saurian super heroes.  Nice one guys.

Myrmidon then decided that he was going to settle down and get married, set up yet another infomercial, and proposed to Vicki Vale.  Fahrenheit and Marathon thought about being . . . troublesome in this regard, but both of them had a change of heart.  Fahrenheit even used his fire based illusions to provide fireworks for the TV show.

Vicki Vale even gave Marathon an interview over his wife's book, where he basically was the most anti-Marathon he's ever been, was apologetic over anything he had done wrong, and came across as a good, if slightly flawed, every day guy.  This tanked his wife's book sales, since he didn't seem that bad, and thus Marathon accomplished being a dick by not being a dick.

Finally, we dove back into the actual, more serious narrative, as Warworld pulled into Earth's orbit and Mongul, son of Mongul, publicly executed his father, declared that he was in charge of the Yellow Lantern Corps, and demanded the Earth's submission.

Myrmidon took to the airwaves and mentioned that since the New Guard defeated Mongul  (the father), he demanded the chance to defeat Mongul  (the son) one on one.  Then they set the meeting place as the micro island that Fahrenheit claimed way back when.

On the island, instead of Mongul, Mongal appeared, and told Myrmidon that if they were to marry, he could name a champion to take on her brother with the popular support of the denizens of Warworld.  Myrmidon didn't agree, since he just got engaged, but Marathon, and strangely, Necromancer agreed to the deal.

Because a suitor to the throne of Warworld must prove themselves, Marathon and Necromancer underwent the Wedding Trials.  This consisted of the Trial of Pain, the Trial of the Cage, and the Trial of the Warriors.

In the trial of pain, pain inducers are set up on the subjects nerve endings and intense pain is shot into the suitor, to the point that their heart may stop from the overwhelming agony.  Necromancer, bizarrely, managed to convince the functionary that humans beings are neurologically linked to their clothing  (since part of his Toughness comes from his coat), and so the pain inducers had a slightly lower DC.

Necromancer and Marathon both survived the pain inducers.  On to the Trial of the Cage!

The Trial of the cage involved being strapped into a huge octagonal cage filled with spikes and rolled down a huge set of marble stairs.  Necromancer took a few wounds from this one, but his cage broke halfway down the stairs, and he proved to be tougher than the cage.  Marathon used his subtle telekinesis to cheat, and controlled the roll of the cage down the stairs, without harming himself.

Finally, the trial of the Warriors!   Warriors from all over Warworld bring their favorite weapon and stand in a hallway, poking at the prospective suitor, who must actually travel down the hallway, and survive all of the jabs and chops from the various murder holes.

Necromancer bravely made it about 2/3 of the way through the hallway before he was horribly mutilated and hacked to pieces.  Sad that.

Marathon regenerates.  He also flies really, really fast.  With the bonus from his flight speed, he shot down the hallway  (technically actually traveling the whole length), and took only minimal scrapes from the whole ordeal.

Everyone mourned Necromancer, Marathon quipped that Mongal is a positive female role-model for his daughter, and the newly named Prince Marathon of Warworld named Beorn has his champion to take on Mongol for the throne.

Necromancer may be back, in undead form, because:

1.  It's comics based entertainment.

2.  He's a guy  named Necromancer.  How do you not get some mileage out of that?

Overall, hilarious session with some great player curve balls for me to incorporate into the campaign.

1 comment:

  1. Um, are we ever going to be really introduced to the DC superheroes? We keep on getting bits of stories, but i don't think you've ever really introduced us to these characters. We have names & thats about it.

    It might be a fun, simple little article. I'm not looking for a full out list of stats, but a general primer would be nice.