My last post makes me wonder about something I had played around with a little while ago. I posted an abstract encounter map a while ago, but I think I made it too complicated. I'm really wondering if you could port the 13th Age movement system to Pathfinder and still make it work.
Obviously, anything that relies on five foot steps and adjustments of this nature become much less useful.
What it seems like it should shake down to is the following:
You are either far away, nearby, or nearby and engaged.
To engage someone that you aren't engaged with, you would have to spend a move action.
If you move to engage someone, anyone else that is not engaged previously may interpose without spending an action of any kind. They don't do anything, but if they interpose, they are the only target that you can engage.
To get far away, or to get to someone far away, you would have to spend a full round action.
Once you are nearby someone that was far away, since this is abstract, despite the fact that they haven't moved, they would become nearby. It's just easier to track that way.
Using a non-touch spell or a ranged weapon when you are engaged with someone provokes an attack.
You can use a move action to become disengaged, and you would roll your CMB against your opponents CMB, adding a +5 for each person you are engaged with as normal.
A reach weapon can attack someone nearby without becoming engaged.
Everything that involves 5 foot steps is dead as far as rules go.
Areas for spells are all in absolute areas. I'm thinking that adapting the Savage Worlds rules for spell areas might work, but Savage Worlds ranges are much more standardized than Pathfinder ranges and areas.
Something like the following:
Any time a creature is targeted in an area, if there is a creature engaged with that creature, they must be targeted as one of the results. The caster can't choose to exclude anyone if he has creatures left to hit. He only has to have one medium sized spot left to hit a large or larger creature, but a large or larger creature can take up 4 (large), 8 (huge), 16, or 32 spots. If more than one large or larger creatures is targeted, they must use the full amount, until the last large or larger creature is allocated.
Cone Shaped Burst = 1d3 Medium Creatures
Cone Shaped Burst (60 ft.) = 3d4 Medium Creatures
10 ft. Radius = 2d4 Medium Creatures
20 ft. Radius = 3d6 Medium Creatures
30 ft. Radius = 4d6 Medium Creatures
120 ft. Line = 2d10 Medium Creatures
40 ft. Radius = 6d6 Medium Creatures
I'm sure there is plenty of stuff I'm not thinking of that would come up, but that's all I've got for the moment.